Open vs Closed systems
The system of bad luck is very open because it changes with the
current flow of events. The pivot line of misfortune can occur at any fluctuated intervals.
Interdependence
Every element of bad luck effects each parts, an occurrence in
one part will affect the other parts. For curses instance, someone can try to pass misfortune to you, bad luck chain may start or itself it just bad luck. It can just occur purely from karma.
Hierarchy
Asserts that any complex system is a sub-system of a higher
order system. Such as pre-determined bad luck too high to try to tempt fate.
Decomposability
The point at which elements cannot be broken down any further
and doing so would just mean obliteration.
Interchange with Environment
The parts of bad luck affect a person while the person will
react to the bad luck. Being optimisstic can change perspective of the bad become good luck. Deciding it as a good day, people can get jinx to invert back to bad luck.
Interface
The parts of bad luck can define itself. People guise them as superstition, horoscope, fortune cookies, or paper cards.
Balance
Each part can flow back and forth. Everyone's misfortune can be effected by the balance of the force of the universe.
Change and Adaptability
In order to survive in a changing environment the system must
be adaptable.
Emergent Behavior
The effects of bad luck can be activated from simple
alternation such as a proverbial bird poop fallen onto someone’s head, someone just curses you, or computer/backup hardrive ate your homework.
Modularity
Each part of bad luck can be rearranged. Karma or Murphy's Law can effect first before self-fulfilled prophecy.

